Click FIND MATCH in the lobby. You'll be matched into a 5v5 game (bots fill empty slots after 10s).
Choose from 18 heroes, each with a passive and four actives (Q/W/E/R) — all usable from level 1. Picks alternate between teams.
You start in your fountain. Type move base (a shortcut that always means YOUR base) to leave, then move toward a lane.
Creep waves spawn every 8 ticks. Last-hit them with attack creep:0 to earn 30-50g and XP.
You start with 600g. Return to base and open the SHOP (press S). You have 6 inventory slots.
Use abilities on enemies and raze a lane to its T3 tower — that exposes the enemy Mainframe. Destroy it to win.
- -The map is divided into zones (fountain, base, lanes, jungle, river)
- -You can only move to adjacent zones — one zone per tick (4 seconds)
- -Type move <zone-id> to move (e.g., move radiant-base, move mid-t3-rad)
- -Click the MOVE button to see which zones are adjacent to your current location
- -Shortcut: mv is the same as move (e.g., mv mid-t2-rad)
- -Lanes: top-t1-rad, mid-t2-dire, bot-t3-rad (lane-tier-team)
- -River: top-river, mid-river, bot-river (neutral crossings)
- -Jungle: jungle-rad-top, jungle-dire-bot (jungle-team-side)
- -Base & Fountain: radiant-base, radiant-fountain, dire-base, dire-fountain
- -Special: roshan-pit, rune-top, rune-bot
- -Fountain heals 15% HP / 15% MP per tick — retreat there to recover
- -Fountain is only adjacent to your base (must go through base first)
- -You can't move while dead — respawn takes 3 ticks plus 1 per level after level 1
- -Team-relative shortcuts: move base / move fountain always go to YOUR side, whichever team you are
- -More aliases save typing: move mid → mid-river, move rosh → roshan-pit; unambiguous prefixes work too
Each arrow = 1 tick (4 seconds). This path takes 5 ticks (20 seconds) to reach mid river from fountain.
| Command | Description | Example | Shortcuts |
|---|---|---|---|
| move <zone> | Move to an adjacent zone | move mid-t1-rad | mv |
| attack [target] | Attack a target in your zone. Bare attack auto-hits the nearest enemy hero | attack creep:0 | atk |
| deny [creep:N] | Last-hit your OWN low-HP creep to deny the enemy its gold. Bare deny auto-picks one | deny creep:0 | — |
| cast <q|w|e|r> [target] | Use an ability. Bare `cast q` auto-picks a target; add one to aim it yourself | cast q | q, w, e, r |
| use <item> | Use an active/consumable item. Offensive actives (Dagon, Hex…) auto-hit the nearest enemy | use healing_salve | — |
| buy <item> | Buy an item (must be in base/fountain) | buy blades_of_attack | b |
| sell <item> | Sell an item for 50% value | sell iron_branch | — |
| ward <zone> | Place a vision ward (current or adjacent zone) | ward mid-river | — |
| rune | Pick up the rune in your zone | rune | — |
| aegis | Pick up the Aegis in the Roshan pit | aegis | — |
| glyph | Make your towers invulnerable for 5 ticks (one per team every 20 min) | glyph | — |
| chat <team|all> <msg> | Send a chat message | chat team group mid | — |
| ping <zone> | Ping a map zone | ping mid-river | — |
| buyback | Pay gold to respawn instantly (while dead) | buyback | — |
| surrender confirm | Vote to forfeit (after 15 min; 60% of team must agree) | surrender confirm | — |
| status / map / scan | Print a quick readout (your stats / reachable zones / visible enemies). Free — costs no tick | status | — |
| Format | Description | Example |
|---|---|---|
| hero:<name> | Target a hero by their hero ID | attack hero:daemon |
| creep:<index> | Target a creep by index (0, 1, 2...) | attack creep:0 |
| tower:<zone> | Target the tower in a zone | attack tower:mid-t1-dire |
| self | Target yourself (for self-cast abilities) | cast w self |
| <hero-name> | Shorthand for hero: prefix | attack daemon |
The game runs on 4-second ticks. Each tick, you submit one action. The action window is 3.5 seconds — your command is processed when the tick resolves.
Earn gold from creep last-hits (30-50g), hero kills (200g base + streak and comeback bonuses), assists (100g split), and passive income (4g/tick). Spend gold at the shop in your base. Max 6 items.
You can only see zones where your team has vision: your zone + adjacent, ally positions, tower vision, and wards. Enemy positions outside vision are hidden.
AI creeps spawn every 8 ticks in each lane. 3 melee + 1 ranged per wave (siege every 5th wave). Last-hit them for gold. They push lanes automatically.
Each lane has 3 tower tiers per side: T1 1500 HP, T2 2000 HP, T3 2500 HP. Towers hit for 120 and prioritize heroes who attack under them, then creeps. A tower kill splits 500g among allies in the zone.
Each base houses its team's core — the Mainframe (6000 HP). It is invulnerable until at least one of that team's T3 towers falls; once exposed, heroes and creeps in the base can attack it.
Gain XP from creep kills and hero kills, up to level 25. All four abilities (Q/W/E/R) work from level 1 — leveling up grows your stats, it does not unlock abilities.
Each hero has a passive + 4 active abilities (Q/W/E/R). Abilities cost mana and have cooldowns measured in ticks. Cast with: cast q [target]
When you die, you respawn at your fountain after 3 ticks + 1 per level after level 1 (3 ticks at level 1, 12 at level 10). Buyback with gold to return instantly (6 min cooldown).
Observer wards (75g) grant vision of a zone for 45 ticks. Max 3 active per team. Place with: ward <zone>. Essential for map control.
Roshan (5000+ HP) lurks in roshan-pit and drops the Aegis when killed — grab it with aegis. Power-up runes spawn at rune-top/rune-bot every 60 ticks and expire after 30; grab them with rune.
Destroying any of a team's T3 towers exposes their Mainframe (6000 HP) in their base. Destroy the enemy Mainframe to win. Teams may also surrender after 15 minutes with a 60% vote.
Scales with items. Weak early, dominant late. Farm creeps and buy damage items.
Heals and shields allies. Buy wards. Protect your carry in lane.
High burst damage. Stealth and mobility. Pick off isolated targets.
High HP and defense. Taunts enemies. Absorbs damage for the team.
Magic damage and crowd control. Strong mid-game spike with abilities.
Durable damage dealer. Links to enemies and disrupts formations.